Orthonormal {right, up, forward} basis used throughout the
projection pipeline. Pixel u grows along right, pixel v
grows along up, and the camera looks along forward from
(conceptually) -infinity. All three vectors are unit
length and mutually orthogonal.
Orthonormal
{right, up, forward}basis used throughout the projection pipeline. Pixel u grows alongright, pixel v grows alongup, and the camera looks alongforwardfrom (conceptually)-infinity. All three vectors are unit length and mutually orthogonal.