OptionalcolorRGB fill colour (each channel in [0, 1]) applied to every
emitted fill mesh. Default [0.92, 0.93, 0.95] — a cool
off-white that reads as paper against the line work.
OptionalminSkip source SceneObjects whose owner buffer has fewer than
this many pixels. Filters out salt-and-pepper noise from
triangles that only just-barely win the depth test along
an edge they don't really cover. Default 4.
OptionalopacityFill opacity in [0, 1]. Default 1.0. Lower values let
the panel quad behind show through, useful for a ghosted
look; opaque fills produce the crispest drawing reads.
OptionalresolutionEffective output resolution along the longer (u, v) axis of
the basis-rotated AABB, in pixels. Drives fill silhouette
precision: 2048 gives ~5 mm/pixel on a 10 m model. Defaults
to the matching HLE resolution when hideHidden
is enabled, otherwise 2048.
OptionalsimplifyDouglas-Peucker contour-simplification tolerance, in pixel
units. 0.25 (default) preserves sub-pixel detail at the
default 2048-px depth-buffer resolution while still
collapsing the redundant collinear vertices marching
squares emits along straight silhouette edges. 0 keeps
every marching-squares vertex (faithful but noisy).
OptionaltilePer-tile pixel size (square) for the tiled fill extractor.
Memory peaks at O(tileSize²) regardless of resolution,
so this is what makes very-high-resolution drawings
practical. Default 1024. Set to 0 (or any value ≥
resolution) to disable tiling and use the legacy
single-buffer extractor — useful for very small models
where the tile overhead doesn't pay back.
Per-source-object filled-polygon emission alongside the wireframe edges. The projector derives one fill mesh per source SceneObject from the same depth buffer that drives HLE, so fill silhouettes coincide exactly with the wireframe edges — no halo at occlusion boundaries.