OptionalbidirectionalOptionalcolormapColormap used when colouring by speed. Default viridis.
OptionalcolorColour mode for the lines:
"speed" — per-vertex colour from colormap at the
normalised local speed."uniform" — all lines use uniformColor.Default "speed".
OptionalidSceneModel id. Default "volumeStreamlines".
OptionallinePixel thickness of the streamline polylines. Forwarded to the
renderer's thick-line draw technique via a per-mesh
SceneMaterial.lineWidth override. Default 2.
but not so chunky it occludes adjacent streamlines.
Set to 0 to fall back to the View's default
linesMaterial.lineWidth.
OptionalmaxMax integration steps per streamline. Caps both compute and
resulting mesh size. Default 200.
OptionalminSpeed below which the integrator stops. Default 1e-4
(in whatever units the field carries).
OptionalrangeMagnitude range mapped to the colormap. Default
grid.magnitudeRange or the data-driven min/max.
OptionalseedSeeds are laid out in a seedDensity³-ish regular lattice
inside the volume bbox. Default 6 → about 216 streamlines,
which fits inside the WebGL line-batch limit at typical step counts.
Increase for more seed coverage at the cost of mesh size.
OptionalstepPer-streamline integration step in world units. Default = half of the smallest voxel spacing. Smaller is finer and more expensive.
OptionaluniformSolid colour used when colorMode === "uniform". Default [0.10, 0.50, 0.90].
Integrate forward and backward from each seed. Default
true.