OptionalfilterPre-filter on candidate object IDs. Returning false skips the whole
object before any per-mesh / per-triangle work. Used to exclude
hidden, non-pickable, or marker-only objects from triangle scanning.
OptionalpickWhen true, compute the world-space face normal of the hit triangle. Defaults to false because it needs three extra point transforms for every nearest-hit candidate.
OptionaltMaximum parametric distance along the ray. Defaults to Infinity.
OptionaltMinimum parametric distance along the ray. Defaults to 0.
Optional settings on intersectSceneRayTriangle.