True when the ray hit a triangle that satisfied the pick filters.
Mesh ID of the hit triangle. null on a miss.
Object ID of the hit. null on a miss.
World-space ray direction used for the test (unnormalised).
World-space ray origin used for the test.
Parametric distance along the ray, in dir-multiples. null on a miss.
Index of the hit triangle (offset into geometry indices ÷ 3); -1 on a miss.
World-space hit position. null on a miss.
Outcome of a SceneRaycaster.pick call.
Always includes the world-space ray that was tested (useful for downstream visualisation or follow-up queries). Hit fields are populated iff
hit === true.