ID of the SceneMesh the triangle belongs to.
ID of the SceneObject the triangle belongs to.
Parametric distance along the input ray, in dir-multiples. The hit
point equals origin + dir * tHit (modulo the same floating-point
round-off as any other ray test).
Index of the hit triangle (offset into geometry.indices divided by 3).
World-space hit point.
A triangle-precise ray hit against a SceneObject mesh.
Returned by intersectSceneRayTriangle and surfaced through SceneRaycaster.pick as the
valueof a successful hit.