Snap landing site. Present on a PickResult only when the renderer landed a vertex or edge within PickParams.snapRadius pixels of the cursor.
The snap is independent of whether a surface ray hit anything: a snap may exist with no underlying surface hit (cursor in empty space), or vice versa.
Canvas-pixel position of the snapped vertex / edge midpoint.
What the renderer snapped to. Vertex preferred on ties.
World-space position of the snap. Always populated when this object exists.
Snap landing site. Present on a PickResult only when the renderer landed a vertex or edge within PickParams.snapRadius pixels of the cursor.
The snap is independent of whether a surface ray hit anything: a snap may exist with no underlying surface hit (cursor in empty space), or vice versa.