OptionalaabbTarget axis-aligned bounding box (AABB) in world coordinates for the camera to focus on.
OptionalarcWhen true, the camera follows an arc from eye1 to eye2
instead of a straight line — rising at the midpoint of the flight
to give a sense of travelling over the scene. The apex height is
controlled by arcHeight (or auto-derived from the eye distance).
The look point still interpolates linearly so the focus tracks
naturally; only the eye position picks up the parabolic offset.
Only takes effect on flights that move the eye — i.e. AABB-fit
flights and {eye, look, up} flights. Pure look-only or
eye-only rotations ignore it.
OptionalarcWhen arc is set, the apex height in metres along the arc-up
axis (the world-up component perpendicular to the chord
eye2 - eye1). Defaults to 0.25 × the eye-to-eye distance,
so flights of any scale produce a visually similar arc.
OptionaldurationDuration of the animation in seconds.
OptionaleasingEasing curve for this flight, overriding the per-instance CameraFlightAnimation.easing field for the duration of this call:
true (or omitted) — the default quadratic ease-out: starts
at full velocity and decelerates to a stop on arrival."inThenOut" — piecewise quadratic ease-in then ease-out
(2t² on [0, 0.5], 1 − 2(1−t)² on [0.5, 1]). The camera
leaves and arrives at zero velocity, accelerating at a
constant rate up to the midpoint and decelerating at a
constant rate down to the target — i.e. a triangular speed
profile peaking at t=0.5.false — no easing; constant velocity along the path.OptionaleyeTarget position for the camera eye.
OptionalfitFOVIn perspective projection mode, defines how much of the field-of-view the bounding volume should occupy upon arrival. Expressed in degrees.
OptionallengthTarget distance between the camera and its point-of-interest.
OptionallookTarget position for the camera to look at.
OptionalorthoTarget orthographic scale, used when transitioning to an orthographic projection.
OptionalpoiOptional point-of-interest in world coordinates for the camera to focus on.
OptionalprojectionSpecifies the projection type to transition to.
Use either PerspectiveProjectionType or OrthoProjectionType.
OptionalupTarget "up" vector for the camera orientation.
Parameters for CameraFlightAnimation.flyTo and CameraFlightAnimation.jumpTo.