interface WebGLLineUpdateModePolicy {
    geometryStorage?: WebGLLineGeometryStoragePolicy;
    memoryPolicy?: RendererMemoryPolicy;
}

Hierarchy (View Summary)

Properties

Geometry storage for authored line primitive meshes.

Authored lines currently use data textures in WebGL. Triangle edge rendering follows the triangle policy instead.

memoryPolicy?: RendererMemoryPolicy

Renderer-owned memory allocation intent for matching SceneModels.