interface WebGLPointUpdateModePolicy {
    geometryStorage?: WebGLGeometryStoragePolicy;
    memoryPolicy?: RendererMemoryPolicy;
}

Hierarchy (View Summary)

Properties

geometryStorage?: WebGLGeometryStoragePolicy

Geometry storage for point primitive meshes.

Point meshes use VBO geometry by default, which avoids data-texture geometry fetches for large point sets while keeping mesh/view/material state in the existing WebGL data-texture tables.

memoryPolicy?: RendererMemoryPolicy

Renderer-owned memory allocation intent for matching SceneModels.