interface WebGLTriangleUpdateModePolicy {
    geometryStorage?: WebGLGeometryStoragePolicy;
    memoryPolicy?: RendererMemoryPolicy;
}

Hierarchy (View Summary)

Properties

geometryStorage?: WebGLGeometryStoragePolicy

Geometry storage for triangle meshes and the triangle-derived edge, pick and snap passes that render from the same triangle batch.

"vbo" stores supported geometry in batch-owned WebGL buffers. "dtx" stores geometry in data textures. "auto" uses the built-in WebGL mapping for the model's update mode.

memoryPolicy?: RendererMemoryPolicy

Renderer-owned memory allocation intent for matching SceneModels.