Geometry storage for triangle meshes and the triangle-derived edge, pick
and snap passes that render from the same triangle batch.
"vbo" stores supported geometry in batch-owned WebGL buffers. "dtx"
stores geometry in data textures. "auto" uses the built-in WebGL mapping
for the model's update mode.
OptionalmemoryPolicy
memoryPolicy?:RendererMemoryPolicy
Renderer-owned memory allocation intent for matching SceneModels.
Geometry storage for triangle meshes and the triangle-derived edge, pick and snap passes that render from the same triangle batch.
"vbo"stores supported geometry in batch-owned WebGL buffers."dtx"stores geometry in data textures."auto"uses the built-in WebGL mapping for the model's update mode.