OptionalenabledOptionalgroundBelow-horizon ground colour. Default [0.58, 0.64, 0.60].
OptionalhorizonAngular width of the horizon blend band. Default 0.5.
OptionalhorizonHorizon colour. Default [0.66, 0.72, 0.74].
OptionalrenderRender modes the sky background fires in. The renderer ANDs this with SkyParams.enabled.
Default: [NavigationRender, DetailedRender, RealisticRender] —
sky renders in every mode when enabled is true. Restrict the list
to suppress the sky in specific modes (for example, drop
NavigationRender to skip the sky pass during camera motion).
OptionalskySky zenith colour. Default [0.74, 0.80, 0.88].
OptionalsunSun disc angular diameter in degrees. Default 3.
OptionalsunSun disc + corona colour. Default [1.0, 0.97, 0.82].
OptionalsunWorld-space direction toward the sun (sign is the opposite
of a DirLight's dir, which points the way
photons travel). Need not be normalized. Default
[0.577, 0.577, 0.577].
OptionalsunDraw a sun disc + glow. Default true.
OptionalsunPeak intensity of the sun glow. Default 0.25.
OptionalsunExponent controlling how tightly the glow hugs the disc. Default 16.
OptionalworldWorld-space "up" direction. Default [0, 0, 1] (Z-up).
Whether to draw the procedural sky background at all. When
false, the renderer falls through to whatever was already in the clear buffer. Defaulttrue.