OptionalenabledWhether this component is enabled.
OptionalexposureLinear scale applied to HDR scene colours before tonemapping. Values above 1 make the scene brighter and push more of the range into the tonemap curve; values below 1 darken.
Default is 0.5 — chosen so ACES midtones stay below the
no-tonemap (detailed profile) reference, leaving headroom for
HDR specular peaks (sun, smooth-metal reflections) to read as
bright accents rather than washing into the rest of the frame.
OptionalmodeTonemap curve. Default is "aces" — ACES Filmic — so HDR scene
values roll off into displayable range without clipping.
Switch to "reinhard" for a softer/cheaper curve, or "none"
for an identity copy that matches the pre-HDR look.
OptionalrenderSupersampling factor. The scene (and all scene-phase FBOs) are rendered
at canvas * renderScale resolution, then the tonemap pass samples that
larger texture with LINEAR filtering when compositing to the canvas —
giving free box-filter downsampling antialiasing. Also helps subpixel
aliasing that FXAA can't reach.
Range [0.5, 4.0]. 1.0 = no supersampling; 2.0 = 4× the fragment
work (rendering 4 pixels for every 1 displayed). Default is 1.0.
OptionalsRGBEncodeIf true, the final colour is gamma-encoded with pow(c, 1/2.2) before
writing to the canvas. The renderer's albedo textures upload as
SRGB8_ALPHA8 (sRGB-source, linear-sample) and shading runs in linear
space, so the swap-chain write needs the inverse encode for the canvas
to display gamma-correct. Defaults to true; only set false if you
have a reason (e.g. a custom downstream encode in your own canvas
pipeline).
Parameters for a Tonemap.