Canvas-space marker position in CSS pixels, or null when not projectable.
Distance from ray origin to marker along rayDir, or null when skipped.
true when the marker projects inside the view frustum.
Marker input that produced this result.
Stable ID from MarkerOcclusionMarker.id.
Backend used for this result.
Raw occlusion result for this update before hysteresis is applied.
Mesh ID of the occluder, if any.
Object ID of the occluder, if any.
World-space ray direction used by the occlusion test, or null when skipped.
World-space ray origin used by the occlusion test, or null when skipped.
true when the marker should be shown after frustum and hysteresis rules.
Visibility result for a marker after one occlusion update.