Unique portion identifier.
Index of the mesh that owns this portion.
Mesh-level visibility flag.
Object-level visibility flag.
Offset of the portion within the packed primitive buffer.
This is updated during uploadChanges.
Render pass this portion belongs to.
Number of primitives in this portion.
Handle to an allocated portion in PrimitiveMeshIndexTexture.
A portion represents a contiguous range of primitives belonging to a single mesh and assigned to a specific render pass.
Portions are opaque handles owned by the texture. Their
offsetis updated during uploadChanges, when the internal buffer is rebuilt and repacked.