Constructor name of the underlying DrawTechnique
subclass that compiled this variant — e.g.
"TrianglesDrawColorTechnique". Useful for filtering and
for distinguishing two passes that share a base technique
(e.g. opaque + transparent both refer to the same
TrianglesDrawColorTechnique).
Compile-time technique config — same shape as the parent
record's config, captured per-variant so variant-specific
differences (rare today but possible) stay visible.
The original shader source code, with comments included. This may be more readable for debugging purposes, but may not be valid GLSL source that can be compiled by WebGL.
The original shader source code, with comments removed.
The original shader source code, with comments included. This may be more readable for debugging purposes, but may not be valid GLSL source that can be compiled by WebGL.
The original shader source code, with comments removed.
One Lambert variant of a DrawTechniqueRecord. Carries its own vertex / fragment shader source pair plus the constructor name of the underlying DrawTechnique so tools can disambiguate identically-named entries.