InternalNumber of meshBatch.addMesh invocations.
Cumulative wall time inside meshBatch.addMesh (GPU writes).
Cumulative scan iterations over the batches array.
Number of _getMeshBatch invocations.
Cumulative wall time spent inside _getMeshBatch.
Number of times _getMeshBatch had to allocate a new batch.
Number of RendererMesh constructions.
Cumulative wall time constructing the RendererMesh.
Step-level timings + counters populated inside MeshManager._addMesh when MeshManager.enableStepStats is on. Read via MeshManager.getStepStats.