Describes a range of primitives in a PrimitiveMeshIndexTexture.
Primitive ranges are used with gl.drawArrays to efficiently render specific passes.
The primitiveMeshIndexTexture contains all primitives for a View within a render batch, partitioned
by render pass.
Describes a range of primitives in a
PrimitiveMeshIndexTexture. Primitive ranges are used withgl.drawArraysto efficiently render specific passes. TheprimitiveMeshIndexTexturecontains all primitives for a View within a render batch, partitioned by render pass.