Describes a range of primitives in a PrimitiveMeshIndexTexture. Primitive ranges are used with gl.drawArrays to efficiently render specific passes. The primitiveMeshIndexTexture contains all primitives for a View within a render batch, partitioned by render pass.

interface PrimRange {
    firstPrim: number;
    numPrims: number;
}

Properties

Properties

firstPrim: number

First primitive index for this pass (inclusive).

numPrims: number

Number of primitives in this pass.