Handle to an allocated portion in PrimitiveMeshIndexTexture.

interface PrimitiveMeshIndexTexturePortionHandle {
    id: number;
    meshIndex: number;
    meshVisible: boolean;
    objectVisible: boolean;
    offset: number;
    renderPass: number;
    size: number;
}

Properties

id: number
meshIndex: number
meshVisible: boolean
objectVisible: boolean
offset: number
renderPass: number
size: number