npm install @xeokit/cameracontrol Copy
npm install @xeokit/cameracontrol
Using a CameraControl to control a View's @xeokit/viewer!Camera :
import {Viewer} from "@xeokit/viewer";import {WebGLRenderer} from "@xeokit/webglrenderer";import {CameraControl} from "@xeokit/cameracontrol";const myViewer = new Viewer({ id: "myViewer", renderers: new WebGLRenderer({ //... })});const myView = myViewer.createView({ id: "myView", canvasId: "myView1"});const myCameraControl = new CameraControl({ view: myView});//... Copy
import {Viewer} from "@xeokit/viewer";import {WebGLRenderer} from "@xeokit/webglrenderer";import {CameraControl} from "@xeokit/cameracontrol";const myViewer = new Viewer({ id: "myViewer", renderers: new WebGLRenderer({ //... })});const myView = myViewer.createView({ id: "myView", canvasId: "myView1"});const myCameraControl = new CameraControl({ view: myView});//...
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xeokit Camera Controls
Navigate a Viewer's camera with mouse and touch input
Installation
Usage
Using a CameraControl to control a View's @xeokit/viewer!Camera :