xeokit XGF Importer and Exporter


Import and export SceneModels as xeokit's native binary XGF format


The xeokit SDK enables seamless import and export of 3D models using the XGF format — xeokit's native binary format designed for fast loading.

Use the XGFLoader class to load XGF files into:

Use the XGFExporter class to export:

into XGF file data.



%%{init:{"theme":"dark"}}%% classDiagram direction TB class XGFLoader { +format : "XGF" +versions : ["v1".."v3"] +load(params, options?) Promise~void~ } class XGFExporter { +format : "XGF" +write(params, options?) Promise~ArrayBuffer~ } class ModelLoader { <<formats>> } class ModelExporter { <<formats>> } ModelLoader <|-- XGFLoader ModelExporter <|-- XGFExporter
%%{init:{"theme":"default"}}%% classDiagram direction TB class XGFLoader { +format : "XGF" +versions : ["v1".."v3"] +load(params, options?) Promise~void~ } class XGFExporter { +format : "XGF" +write(params, options?) Promise~ArrayBuffer~ } class ModelLoader { <<formats>> } class ModelExporter { <<formats>> } ModelLoader <|-- XGFLoader ModelExporter <|-- XGFExporter
classDiagram
    direction TB
    class XGFLoader {
      +format : "XGF"
      +versions : ["v1".."v3"]
      +load(params, options?) Promise~void~
    }
    class XGFExporter {
      +format : "XGF"
      +write(params, options?) Promise~ArrayBuffer~
    }
    class ModelLoader {
      <<formats>>
    }
    class ModelExporter {
      <<formats>>
    }
    ModelLoader <|-- XGFLoader
    ModelExporter <|-- XGFExporter

  • Compact binary — xeokit-native geometry format; ~5–10× smaller than equivalent glTF, ~10× faster to load.
  • Multi-version — v1 (legacy), v2 (PBR + textures) and v3 (adds 3D Gaussian Splatting) supported in the same loader/exporter pair; the version parameter selects which writer to use.
  • Quantised positions — vertex positions stored as 16-bit integers against per-geometry AABBs; no precision loss for typical model scales.
  • Octahedron-encoded normals — 2-byte normals via oct encoding, decoded in the vertex shader.
  • Pairs naturally with DataModel JSON — geometry chunks in .xgf + semantic chunks in .json form the canonical xeokit streamed-model payload.

npm install @xeokit/sdk

Below is an example of loading and displaying an XGF (xeokit Geometry Format) model in a Viewer:

import { Scene } from "@xeokit/sdk/model/scene";
import { Data } from "@xeokit/sdk/model/data";
import { WebGLRenderer } from "@xeokit/sdk/viewing/webGLRenderer";
import { Viewer } from "@xeokit/sdk/viewing/viewer";
import { ViewController } from "@xeokit/sdk/viewing/viewController";
import { XGFLoader, XGFExporter } from "@xeokit/sdk/formats/xgf";

const scene = new Scene();
const data = new Data();

const viewer = new Viewer({
scene
});

const renderer = new WebGLRenderer({
viewer
});

const viewResult = viewer.createView({
id: "myView",
elementId: "myCanvas"
});

const view = viewResult.view;

view.camera.eye = [1841982.93, 10.03, -5173286.74];
view.camera.look = [1842009.49, 9.68, -5173295.85];
view.camera.up = [0.0, 1.0, 0.0];

new ViewController(view, {});

const sceneModelResult = scene.createModel({ id: "myModel" });
const sceneModel = sceneModelResult.model;

const dataModelResult = data.createModel({ id: "myModel" });
const dataModel = dataModelResult.model;

const xgfLoader = new XGFLoader();

fetch("model.xgf")
.then(response => response.json())
.then(fileData => {
xgfLoader.load({ fileData, sceneModel, dataModel })
.then(() => {
// Loaded
})
.catch(err => {
sceneModel.destroy();
dataModel.destroy();
console.error(`Error loading XGF -> ${err}`);
});
})
.catch(err => {
console.error(`Error fetching XGF file -> ${err}`);
});
const xgfExporter = new XGFExporter();

xgfExporter.write({
sceneModel,
dataModel,
version: "1.0.0", // Optional, defaults to latest
}).then(fileData => {
// Use fileData as needed
}).catch(err => {
console.error(err);
});

Documents

XGF Format Guide

Classes

XGFExporter
XGFLoader