Functions that produce SceneGeometry
input arrays for common 3D primitives — boxes, cylinders, spheres,
tori, grids, planes, line boxes, polygon-along-path extrusions,
surfaces of revolution, and extruded vector text. Each function
returns an SDKResult carrying a GeometryArrays
value (positions, normals, UVs, indices) ready to feed to
SceneModel.createGeometry.
Procedural Geometry Builders
Functions that produce SceneGeometry input arrays for common 3D primitives — boxes, cylinders, spheres, tori, grids, planes, line boxes, polygon-along-path extrusions, surfaces of revolution, and extruded vector text. Each function returns an SDKResult carrying a GeometryArrays value (positions, normals, UVs, indices) ready to feed to
SceneModel.createGeometry.Usage