Hint describing how often a SceneModel's
renderer-facing values are expected to be uploaded after creation.
Renderers can use this to choose storage for values such as matrices,
transforms, colors, visibility flags, opacity and object state. For example,
WebGLRenderer may favor
draw-time optimized VBO-backed batches for "static" models and
update-friendly data-texture-backed batches for "dynamic" models.
Hint describing how often a SceneModel's renderer-facing values are expected to be uploaded after creation.
Renderers can use this to choose storage for values such as matrices, transforms, colors, visibility flags, opacity and object state. For example, WebGLRenderer may favor draw-time optimized VBO-backed batches for
"static"models and update-friendly data-texture-backed batches for"dynamic"models.