Runtime-decoded image source accepted as SceneTextureParams.image. These are the four object forms WebGL2's texSubImage2D accepts directly, so the renderer can hand them straight to the GPU without an intermediate decode.
SceneTextureParams.image
texSubImage2D
Runtime-decoded image source accepted as
SceneTextureParams.image. These are the four object forms WebGL2'stexSubImage2Daccepts directly, so the renderer can hand them straight to the GPU without an intermediate decode.