Type Alias SceneTextureUVTransform

SceneTextureUVTransform: [number, number, number, number, number, number]

Texture-coordinate affine transform in the form [a, b, c, d, e, f].

The renderer samples this texture at:

u' = a * u + c * v + e

v' = b * u + d * v + f

Identity is [1, 0, 0, 1, 0, 0]; a scrolling texture only changes the last two entries.