Const
Texture sampling mode that reads each RGB texture component as a luminance value, converted to a float and clamped to [0,1], while always reading the A channel as 1.0.
RGB
[0,1]
A
1.0
Texture sampling mode that reads each
RGB
texture component as a luminance value, converted to a float and clamped to[0,1]
, while always reading theA
channel as1.0
.