Const
Texture sampling mode that reads each RGB texture component as a luminance value, converted to a float and clamped to [0,1], while always reading the A channel as 1.0.
RGB
[0,1]
A
1.0
Texture sampling mode that reads each
RGBtexture component as a luminance value, converted to a float and clamped to[0,1], while always reading theAchannel as1.0.