Variable mergeDuplicateVerticesConst

mergeDuplicateVertices: Fix = ...

Auto-fix for GEOMETRY_DUPLICATE_VERTICES — coalesces vertex slots that are byte-identical across every populated attribute (positions, normals, UVs) and remaps indices / edgeIndices to point at the canonical slot.

Vertex splitting for genuine seams / crease edges produces different normals or UVs on the same position, so those slots fingerprint differently and stay separate. Only truly redundant slots — same position, same normal, same UV — coalesce.

Compacted arrays are sized to the canonical-slot count, so this fix also implicitly subsumes compactUnusedVertices for any vertices that became unused as a side-effect.

Idempotent: returns {fixed: false} when every vertex slot is already unique under the (positions + normals + UVs) key.