Variable meshReferencesConst

meshReferences: inspect.sceneModel.Inspection = ...

Per-mesh integrity walk — every SceneMesh's reference into geometries, materials, and transforms resolves, and every mesh.matrix is finite.

  • MESH_DANGLING_GEOMETRY missing SceneGeometry
  • MESH_DANGLING_MATERIAL missing SceneMaterial
  • MESH_DANGLING_TRANSFORM missing SceneTransform parent
  • MESH_NONFINITE_MATRIX NaN / Infinity in mesh.matrix

No highlight payload — the affected meshes typically don't render anything the user can locate. Triage manually.