Const
Per-mesh integrity walk — every SceneMesh's reference into geometries, materials, and transforms resolves, and every mesh.matrix is finite.
geometries
materials
transforms
MESH_DANGLING_GEOMETRY
MESH_DANGLING_MATERIAL
MESH_DANGLING_TRANSFORM
MESH_NONFINITE_MATRIX
No highlight payload — the affected meshes typically don't render anything the user can locate. Triage manually.
highlight
Per-mesh integrity walk — every SceneMesh's reference into
geometries,materials, andtransformsresolves, and every mesh.matrix is finite.MESH_DANGLING_GEOMETRYmissing SceneGeometryMESH_DANGLING_MATERIALmissing SceneMaterialMESH_DANGLING_TRANSFORMmissing SceneTransform parentMESH_NONFINITE_MATRIXNaN / Infinity in mesh.matrixNo
highlightpayload — the affected meshes typically don't render anything the user can locate. Triage manually.