Variable objectMeshReferencesConst

objectMeshReferences: inspect.sceneModel.Inspection = ...

Walks every SceneObject and emits OBJECT_DANGLING_MESH for each entry in obj.meshes that is null, destroyed, or absent from sceneModel.meshes.

The owning SceneObject still renders (its surviving meshes do), so the issue carries a highlight payload pointing at the SceneObject — locating it in the Viewer is useful even when one of its meshes is gone. pruneDanglingMeshRefs splices the stale entry out.