Variable objectMeshReferencesConst

objectMeshReferences: inspect.sceneModel.Inspection = ...

Walks every SceneObject and emits OBJECT_DANGLING_MESH for each entry in obj.meshes that is null, destroyed, absent from sceneModel.meshes, replaced in the registry, or no longer owned by that object.

The owning SceneObject still renders (its surviving meshes do), so the issue carries a highlight payload pointing at the SceneObject — locating it in the Viewer is useful even when one of its meshes is gone. pruneDanglingMeshRefs splices the stale entry out.