Const InternalEdges of opaque meshes rendered in normal color mode.
Triangle mesh edges rendered as transparent, normal color.
Meshes rendered in highlighted state as opaque, monochrome silhouettes.
Meshes rendered in highlighted state as transparent, monochrome silhouettes.
Meshes rendered as opaque, normal color.
Meshes rendered for picking (renders mesh IDs to pick buffer).
Meshes rendered in selected state as opaque, monochrome silhouettes.
Meshes rendered in selected state as transparent, monochrome silhouettes.
Meshes rendered as transparent, normal color.
Meshes rendered in X-rayed state as opaque, monochrome silhouettes (unusual).
Triangle mesh edges in X-rayed state rendered as transparent.
Meshes rendered in X-rayed state as transparent, monochrome silhouettes.
Meshes in X-rayed state rendered as transparent, monochrome silhouettes.
IDs of the render bins used internally the
WebGLRenderer.