Const InternalRender highlighted silhouettes. Used to accentuate objects that are highlighted.
Skipped - suppress rendering. Objects with this pass are not rendered.
Render opaque objects in their normal colors.
Picking pass. Used for object picking to determine which object is under the cursor or selected.
Render selected silhouettes. Used to accentuate objects that are selected.
Render transparent objects in their normal colors
Render x-rayed silhouettes. Used to render objects with an x-ray effect.
Defines the rendering passes used by the
WebGLRenderer.Each rendering pass represents a specific stage or mode in the rendering pipeline. These passes are used to control how objects are rendered, including color, transparency, silhouette effects, and picking.