Picked entity. Null when no entity was picked.
True when the picked surface position is full precision.
When false, the picked surface position should be regarded as approximate.
Full-precision surface picking is performed with the Scene.pick method's pickSurfacePrecision option.
Index of primitive that was picked. -1 when no entity was picked.
Type of primitive that was picked - usually "triangle". Null when no primitive was picked.
Barycentric coordinate within picked triangle. Only defined when an entity and a point on its surface was picked.
Canvas coordinates when picking with a 2D pointer.
World-space 3D ray direction when raypicked.
Picked triangle's vertex indices. Only defined when an entity and triangle was picked.
Picked Local-space point on surface. Only defined when an entity and a point on its surface was picked.
World-space 3D ray origin when raypicked.
UV coordinates at picked position on surface. Only defined when an entity and a point on its surface was picked.
Picked View-space point on surface. Only defined when an entity and a point on its surface was picked.
Normal vector at picked position on surface. Only defined when an entity and a point on its surface was picked.
Picked World-space point on surface. Only defined when an entity and a point on its surface was picked.
Generated using TypeDoc
Pick result returned by Scene.pick.