Convenience generator for building shell meshes from scene objects.
The class holds no mutable generation state; create one long-lived instance
per caller or call generateShellFromSceneObjects directly.
Generated positions are local to the returned
ShellGeneratorResult.center. This keeps large-coordinate source
geometry numerically stable and lets runtime code place one shell mesh at the
returned center.
Convenience generator for building shell meshes from scene objects.
The class holds no mutable generation state; create one long-lived instance per caller or call generateShellFromSceneObjects directly.
Generated positions are local to the returned ShellGeneratorResult.center. This keeps large-coordinate source geometry numerically stable and lets runtime code place one shell mesh at the returned center.
Example