Deterministically evaluates SceneAnimation assets without mutating Scene state.

The evaluator is independent of playback. Calling evaluate() with the same model, animation and time produces the same SceneAnimationState and does not write to SceneTransform instances.

Times outside a sampler's authored range are clamped to that sampler's first or last sample. Non-finite times evaluate at the animation start time.

Constructors

Methods

Constructors

Methods