OptionalaabbAxis-aligned, non-quantized 3D boundary of the geometry's vertex positions.
OptionalcolorsVertex RGB colors, quantized as 8-bit integers.
True if this SceneGeometry has been destroyed.
OptionaledgeEdge indices.
This is either an array of 8-bit, 16-bit or 32-bit values.
ID for the geometry.
Optionalindicesprimitive indices.
This is either an array of 8-bit, 16-bit or 32-bit values.
The SceneModel that contains this SceneGeometry.
The count of SceneMeshes that reference this SceneGeometry.
3D vertex positions, quantized as 16-bit integers.
Internally, the Viewer dequantizes these using SceneGeometry.aabb, which provides their unquantized 3D boundary.
Vertex positions are required for all primitive types.
Primitive type.
Possible values are constants!SolidPrimitive, constants!SurfacePrimitive, constants!LinesPrimitive, constants!PointsPrimitive and constants!TrianglesPrimitive.
OptionaluvsUV coordinates, quantized as 16-bit integers.
Internally, the Viewer de-quantizes these with SceneGeometry.uvsDecompressMatrix.
Optionaluvs4x4 matrix to de-quantize the geometry's UV coordinates, when UVs are provided.
Destroys this SceneGeometry.
Gets this SceneGeometry as SceneGeometryCompressedParams.
A geometry in a SceneModel.
See @xeokit/sdk/scene for usage.