Canvas coordinates when picking with a 2D pointer.
World-space 3D ray direction when raypicked.
Picked triangle's vertex indices. Only defined when an object and triangle was picked.
Picked Local-space point on surface. Only defined when an object and a point on its surface was picked.
World-space 3D ray origin when raypicked.
Snapped canvas coordinates when picking with a 2D pointer.
This has a value when PickResult.snappedToEdge or PickResult.snappedToVertex is true
, otherwise will be null
.
Returns true
if picking has snapped to the canvas coordinates of the nearest edge.
When this is true
, then PickResult.snappedCanvasPos will contain the canvas coordinates of the nearest position on teh nearest edge.
Returns true
if picking has snapped to the canvas coordinates of the nearest vertex.
When this is true
, then PickResult.snappedCanvasPos will contain the canvas coordinates of the nearest position on teh nearest vertex.
UV coordinates at picked position on surface. Only defined when an object and a point on its surface was picked.
The picked ViewObject.
Picked View-space point on surface. Only defined when an object and a point on its surface was picked.
Normal vector at picked position on surface. Only defined when an object and a point on its surface was picked.
Picked World-space point on surface. Only defined when an object and a point on its surface was picked.
Results of a pick attempted with View.pick.