Configures the HDR bloom post-process for a View.

  • Located at Effects.bloom, which lives at View.effects.
  • Runs between the scene phase and the tonemap pass. Reads the HDR scene target, builds a blur pyramid using Kawase dual filtering, and adds the result back into the HDR target before tonemap.
  • Has no effect in LDR fallback mode — bloom needs HDR-range input values to produce anything interesting.

Properties

view: View

The View this Bloom belongs to.

Accessors

Methods