ReadonlyantiFinal antialiasing pass for this View.
ReadonlybloomHDR bloom post-process for this View.
ReadonlybodySurface body-hatch (engineering / schematic) shading for this View. When applied, opaque triangle batches render via the un-textured Lambert variant and the material's SceneMaterial.hatchPattern overlays the body. Defaults to DetailedRender so engineering presets get the schematic look automatically; Realistic stays PBR.
ReadonlyedgesEdge enhancement effect for this View.
ReadonlysaoScalable Ambient Obscurance pass for this View.
ReadonlysectionStencil-based section-plane caps for this View.
When applied, the renderer fills the cross-section surfaces of clipped objects with the per-plane SectionPlane.capColor. Defaults to off — callers who want their own cap geometry just leave it off.
ReadonlyshadowsDirectional shadow mapping for this View.
ReadonlyskyProcedural-sky background controls for this View — sun
direction, sky / horizon / ground colours, and the sun
disc + glow. SunStudy
drives sky.sunDirection (and sky.sunColor / sky.sunEnabled)
automatically when its driveSky option is set.
ReadonlytonemapHDR tonemap pass for this View.
ReadonlyviewThe View these Effects belong to.
Aggregates the renderer-effect components for a View.
Holds:
Each effect declares which View.renderMode presets it fires under via its own
renderModes; the aggregate component simply owns the lifetimes.