Configures whether the View renders surfaces with the material's hatch overlay (engineering / schematic style) rather than the PBR-textured path.

Located at Effects.bodyHatch.

When applied, the renderer routes opaque triangle batches to the un-textured Lambert variant of the colour technique. The material's hatchPattern (when set) overlays the body in world / tangent / screen space according to its space. PBR atlases (albedo / metallic-roughness / normal) on the same material are ignored — they re-enter the picture in RealisticRender (or any mode without bodyHatch).

Default: [DetailedRender] — engineering / inspection presentation gets the hatched body out of the box; Realistic and Navigation stay PBR/textured.

Section-plane caps are unaffected. The cap's appearance comes from SectionPlane.capColor and the material's hatch regardless of body shading — it's an engineering symbol, not a surface continuation. So a single material renders as polished steel in Realistic, hatched steel in Detailed, and shows the ANSI32 steel cap fill in either mode.

Properties

Accessors

Properties

view: View

Accessors