Aggregates the environment-illumination components for a View.

Holds:

  • Lights.ibl — cubemap-based image-based lighting, the prefiltered environment that drives the diffuse + GGX-specular contribution to each fragment's BRDF.
  • Lights.hemispheric — analytical sky/ground/up gradient ambient that lifts the flat ambient floor in every render mode by default.

Both effects stack additively when their respective render-mode sets overlap. The cubemap is the heavyweight, physically-based path; the hemisphere is the cheap analytical fallback.

Properties

Properties

hemispheric: HemisphereAmbient

Analytical hemisphere ambient term for this View.

ibl: IBL

Cubemap image-based lighting for this View.

view: View

The View to which these Lights belong.