Configures the analytical hemisphere ambient term for a View.

The renderer evaluates an ambient irradiance term per fragment by lerping between HemisphereAmbient.skyColor and HemisphereAmbient.groundColor based on how much the fragment's normal faces world up vs. world down. No cubemap textures, no specular reflections, no prefiltering — just a smooth two-colour gradient that lifts the flat ambient floor while enabled.

Cheap: two uniforms and one mix + dot per fragment. Disabled by default so a plain View uses only its basic ambient and directional lights.

Properties

view: View

The View to which this HemisphereAmbient belongs.

Accessors

Methods