Draw the procedural sky background at all. Default true.
Render modes the sky background fires in. Default: all three predefined modes.
The renderer ANDs this with Sky.enabled, so flipping a mode out skips the sky pass for that mode without disturbing the global enable flag — useful for hiding the procedural sky in NavigationRender while keeping it in Detailed / Realistic.
World-space direction toward the sun (need not be normalized
— the renderer normalizes per frame). To sync with a
DirLight, negate the light's dir (the light's dir
is the way photons travel, the opposite sign).
Whether to draw the sun disc + glow. Default true.
trueiff the sky pass will run this frame —enabled && renderModesincludes View.renderMode.