ReadonlyraycasterRaycaster used for floor following and obstacle checks.
ReadonlyviewThe View navigated by this controller.
Whether walk navigation is active.
Approximate body radius used for horizontal obstacle checks.
Camera height above the walked surface, in world-space units.
Running speed while Shift is held, in world-space units per second.
Normal walking speed, in world-space units per second.
Opt-in walking navigation for moving through building interiors.
WalkNavigationControllerdrives a camera like a standing person: WASD moves on the horizontal plane, Shift runs, pointer drag and arrow keys look around, and the controller uses Scene raycasts to follow floors and block direct movement through walls.