Opt-in walking navigation for moving through building interiors.

WalkNavigationController drives a camera like a standing person: WASD moves on the horizontal plane, Shift runs, pointer drag and arrow keys look around, and the controller uses Scene raycasts to follow floors and block direct movement through walls.

Constructors

Properties

raycaster: SceneRaycaster

Raycaster used for floor following and obstacle checks.

view: View

The View navigated by this controller.

Accessors

Methods