OptionalactiveWhether the controller starts active.
Default is true.
OptionalbodyApproximate body radius used for horizontal obstacle tests.
Default is 0.28.
OptionalcollisionEnables horizontal obstacle tests.
Default is true.
OptionaleyeCamera height above the walked surface, in world-space units.
Default is 1.7.
OptionalfallDownward acceleration while falling, in world-space units per second squared.
Default is 9.8.
OptionalgravityEnables floor following.
Default is true.
OptionalkeyboardOnly handle keyboard movement while the pointer is over the View element.
Default is true.
OptionalkeyboardArrow-key look speed, in degrees per second.
Default is 90.
OptionalmaxMaximum drop that the controller will snap down to while floor following. Larger unsupported drops become an actual fall.
Default is 1.5.
OptionalmaxMaximum downward falling speed, in world-space units per second.
Default is 30.
OptionalmaxMaximum up/down look angle from the horizontal plane, in degrees.
Default is 85.
OptionalmaxMaximum walkable surface slope, in degrees.
Default is 50.
OptionalmouseMouse-look sensitivity, in degrees per pointer pixel.
Default is 0.12.
OptionalobstacleOptional object filter for horizontal obstacle tests.
OptionalraycasterOptional raycaster used for floor following and obstacle tests.
When omitted, the controller creates a SceneRaycaster for the View's Scene.
OptionalrunWalking speed while holding Shift, in world-space units per second.
Default is 8.5.
OptionalstepMaximum height that the controller can step up onto.
Default is 0.35.
OptionalsuspendOptional standard ViewController to suspend while walk navigation is active.
Use this when enabling walk navigation inside Viewer/Studio applications that already have the default camera controller installed.
OptionalwalkNormal walking speed, in world-space units per second.
Default is 4.
OptionalwalkOptional object filter for floor-following raycasts.
Configures WalkNavigationController.