Tests whether world-space marker anchors are hidden by rendered scene geometry in a View.

The first backend is BVH-based: each marker is projected into canvas space, converted to a camera ray, then checked against the scene triangle BVH up to the marker distance. The API is intentionally stateful so floating annotation UIs can reuse one tester per view and update all markers as a batch.

Constructors

Properties

mode: "bvh"

Resolved backend used by this tester.

view: View

Methods