Look up an issue resourceId in the
SceneModel's resource maps and report which kind it is plus,
for SceneObjects, a friendly name from originalSystemId.
Issue codes don't map cleanly to resource kinds — for example
MATERIAL_TEXTURED_GEOMETRY_NO_UVS has the mesh id as its
resourceId, not the material's. So a UI rendering rows can't
derive the kind from the code prefix; it has to ask the
SceneModel directly. That's what this helper does.
Returns null when the id isn't in any of the SceneModel's
resource maps (most commonly because the resource was
destroyed by an earlier fix run).
Look up an issue resourceId in the SceneModel's resource maps and report which kind it is plus, for SceneObjects, a friendly name from
originalSystemId.Issue codes don't map cleanly to resource kinds — for example
MATERIAL_TEXTURED_GEOMETRY_NO_UVShas the mesh id as its resourceId, not the material's. So a UI rendering rows can't derive the kind from the code prefix; it has to ask the SceneModel directly. That's what this helper does.Returns
nullwhen the id isn't in any of the SceneModel's resource maps (most commonly because the resource was destroyed by an earlier fix run).