• Look up an issue resourceId in the SceneModel's resource maps and report which kind it is plus, for SceneObjects, a friendly name from originalSystemId.

    Issue codes don't map cleanly to resource kinds — for example MATERIAL_TEXTURED_GEOMETRY_NO_UVS has the mesh id as its resourceId, not the material's. So a UI rendering rows can't derive the kind from the code prefix; it has to ask the SceneModel directly. That's what this helper does.

    Returns null when the id isn't in any of the SceneModel's resource maps (most commonly because the resource was destroyed by an earlier fix run).

    Parameters

    Returns ResourceLabel