Which resource map the id was found in.
OptionalnameOptional friendly name. For SceneObject this is
originalSystemId when it differs from the bare id (IFC
loaders typically set it to a GUID; exporters set it to a
human-readable name). For meshes / geometries / materials /
textures / transforms the SDK has no friendly-name surface,
so this is left undefined — the caller falls back to
rendering the id alone.
Result of findResourceLabel.