Result of findResourceLabel.

interface ResourceLabel {
    kind: ResourceKind;
    name?: string;
}

Properties

Properties

Which resource map the id was found in.

name?: string

Optional friendly name. For SceneObject this is originalSystemId when it differs from the bare id (IFC loaders typically set it to a GUID; exporters set it to a human-readable name). For meshes / geometries / materials / textures / transforms the SDK has no friendly-name surface, so this is left undefined — the caller falls back to rendering the id alone.