Returns the baked transformation matrix for a given SceneMesh, which is the result of multiplying
the mesh's own matrix with the matrices of all its parent SceneTransforms, if any.
If a target coordinate system is provided, the resulting matrix is also transformed to
that coordinate system. If no target coordinate system is provided, the resulting matrix is
in the same coordinate system as the SceneMesh's SceneModel.
Returns the baked transformation matrix for a given SceneMesh, which is the result of multiplying the mesh's own matrix with the matrices of all its parent SceneTransforms, if any.
If a target coordinate system is provided, the resulting matrix is also transformed to that coordinate system. If no target coordinate system is provided, the resulting matrix is in the same coordinate system as the SceneMesh's SceneModel.