Function getMeshWorldMatrix

  • Returns the baked transformation matrix for a given SceneMesh, which is the result of multiplying the mesh's own matrix with the matrices of all its parent SceneTransforms, if any.

    If a target coordinate system is provided, the resulting matrix is also transformed to that coordinate system. If no target coordinate system is provided, the resulting matrix is in the same coordinate system as the SceneMesh's SceneModel.

    Parameters

    Returns any