OptionalidStable optional ID for this complete vertex state.
OptionalnameHuman-readable optional name.
OptionalnormalsFlat array of uncompressed floating-point 3D vertex normals.
Optional. When supplied, length must equal positions.length.
Flat array of uncompressed floating point 3D vertex positions.
OptionaltimeOptionaluvsFlat array of uncompressed floating-point UV coordinates.
Optional. When supplied, length must equal positions.length / 3 * 2.
When every frame supplies UVs, renderers interpolate them; when omitted,
renderers use the base/static geometry UVs when available.
Backwards-compatible name for older complete timed geometry frames.
Deprecated
Use SceneGeometryVertexStateParams. Timing now belongs to SceneAnimation vertex-state channels.