OptionalidStable optional ID for this complete vertex state.
OptionalnameHuman-readable optional name.
OptionalnormalsFlat array of uncompressed floating-point 3D vertex normals.
Optional. When supplied, length must equal positions.length.
Flat array of uncompressed floating point 3D vertex positions.
OptionaluvsFlat array of uncompressed floating-point UV coordinates.
Optional. When supplied, length must equal positions.length / 3 * 2.
When every frame supplies UVs, renderers interpolate them; when omitted,
renderers use the base/static geometry UVs when available.
One fixed-topology geometry frame for SceneGeometryParams.frames.
A frame is a complete replacement vertex state, not a delta from the base geometry. Frames can replace the ordinary authoring-time
positions/normals/uvsarrays for geometry supplied as a fixed-topology sequence. The first frame is used as the geometry's current/base positions when positions is omitted.